Ability effects: mark, heal
Will have to think deeper about how healing would work on all abilities, especially since we want self-heal to be an option; will it simply not be one on some abilities, party-gating the functionality? Or just natural regen? And for mark, the question is how it integrates with AOE without becoming OP. Lesser multiplier, but how to make it legible to the user / UX?

Tom 1 day ago
Ability effects: mark, heal
Will have to think deeper about how healing would work on all abilities, especially since we want self-heal to be an option; will it simply not be one on some abilities, party-gating the functionality? Or just natural regen? And for mark, the question is how it integrates with AOE without becoming OP. Lesser multiplier, but how to make it legible to the user / UX?

Tom 1 day ago
Improve tracker particle trail
The pathfinder is a bit wonky in some places right now, work on making it more consistent and finds paths easier

Tom 1 day ago
Improve tracker particle trail
The pathfinder is a bit wonky in some places right now, work on making it more consistent and finds paths easier

Tom 1 day ago
Altar variety expansion
Passive effect buffs for more game variety, balancing, also curses, maybe new altar type e.g. heals you in area upon activation or provides strength - dunno tho

Tom 1 day ago
Altar variety expansion
Passive effect buffs for more game variety, balancing, also curses, maybe new altar type e.g. heals you in area upon activation or provides strength - dunno tho

Tom 1 day ago